These are the various classes in the Fire Emblem realm. Along with the class is a description of the class's strengths and weaknesses along with what that class promotes to. It also lists the mastery skill, if applicable.
First Tier
First tier classes represent the first order of a unit's statistical advantage. These are the weakest units, though almost every unit starts in this tier.
Class | Description | Promotes to | Skills |
---|---|---|---|
Lord | This is the class of nobility, and in this game it is exclusive to Josias. Most lords in other Fire Emblem games are sword users analogous to myrmidons and heroes, but in this game, the lord is more modeled after a better mage. | Fire Prince | Leadership |
Hunter | The Hunter class is reserved for Aella and represents a more primitive version of the archer class. Hunters come with superior skill but suffer subpar strength and low defense. | Tempestral | Critical+10 |
Soldier | The most basic class in the game. Soldiers are generally the weakest units with low speed, skill, and defense. They wield lances and usually serve as free experience. | Halberdier | |
Myrmidon | Myrmidons are sword-wielding units with remarkably high skill and speed. The cost of their high hit and avoid, however, is low strength and defense. A notable thing about myrmidons is their critical bonus. | Swordmaster | Critical+10 |
Knight | Knights are slow, but immense, tanks. They have a ridiculously high defense and comparatively high strength, but their movement is slow and are susceptible to magic. | General | Armored |
Archer | Archers use bows and are generally well rounded units. Their weapon of choice allows them to attack from two squares away at the cost of not being able to attack at adjacent units. | Sniper | Critical+5 |
Cavalier | A cavalier is a mounted unit on horseback. This gives them better movement and skill. Generally, cavaliers have average strength, defense, and resistance, and these stats may vary from unit to unit. | Paladin | Mounted, Canto |
Mage | A mage is a magic-wielding unit able to use thunder, wind, and fire magic. Magic allows them to target indirectly and cause significant damage to most physical units, since they usually have less resistance. Unfortunately, mages themselves are physically frail. | Sage | |
Fighter | The fighter class is a very strong and resilient class which makes up for its low defense with high HP. Fighters wield axes and can do considerable damage to well armored units. Their skill, however, is very lacking. | Warrior | Shove |
Brigand | The brigand class is very similar to the fighter class with the distinction that they can climb mountains and destroy villages. | Berserker | Landwalker |
Pirate | Pirates are essentially brigands that can walk on water instead of mountains. | Berserker | Seawalker |
Mercenary | Mercenaries are a variant of the myrmidon class, capable of wielding swords. Unlike myrmidons, however, mercenaries concentrate more on strength than skill. | Hero | Critical+5, Shove |
Priest | Priests are healer units capable of restoring health to any other unit. They are defenseless and cannot attack anything, however, and therefore they must always be defended (unless against an army of mages) | Bishop | |
Cleric | A cleric is a female priest, essentially, but with a different promotion. | Valkyrie | |
Shaman | Shamans are dark-magic wielding units which give them an advantage over regular mages. Shamans, unlike mages, have a relatively higher defense, but their speed is generally much slower. | Druid | |
Thief | The thief is a very versatile class. They can steal, see through fog, and pass through many forms of brush and mountains with reduced movement reduction. However, they are inferior fighting units, with very low strength and defense. Thieves receive five extra skill capacity points automatically. | Assassin | Steal, Seawalker, Farsight, Critical+10 |
Pegasus Knight | Pegasus knights ride pegasi rather than regular horses, and they are always female. Pegasus knights are weaker and more fragile than cavaliers, but they have superior speed and resistance and can fly over most impassible terrain. They are weak against bows and wind magic. | Falcon Knight | Flying, Canto, Critical+5 |
Wyvern Rider | Wyvern riders are flying units like pegasus knights except that they excel in HP, strength, and defense instead of speed, skill, and resistance. Their primary weaknesses are a low resistance and vulnerability to wind magic and bows. | Wyvern Lord | Flying, Armored, Canto |
Sorcerer | This class is reserved for the dark priesthood that works as Navaris's secret police. They are dark-wielding mages with similar stat growths to priests and clerics, so they are faster than their shaman counterparts. They can also wield staves. | Warlock | Critical+5 |
Second Tier
Class | Description | Promotes from | Skills |
---|---|---|---|
Fire Prince | Josias is the only Fire Prince. This class represents mastery in the arts of fire to the extent of being able to wield the mighty Fire Emblem. Essentially, the Fire Prince is a better version of the Sage class with a unique and devastating mastery skill. | Lord | Critical+10, Leadership, Inferno |
Tempestral | Tempestral is unique to Aella when she unseals the Wind Emblem. The class is able to use both bows and wind magic. | Hunter | Caelum, Critical+20 |
Halberdier | Halberdiers are well-rounded lance-wielding units with no glaring statistical weaknesses. | Soldier | Luna, Critical+10 |
Swordmaster | Swordmasters are highly skilled and agile sword users, as their name implies. They deal critical hits at a very high frequency. | Myrmidon | Critical+20, Astra |
General | Generals are heavily armored units capable of using any of the three basic physical weapon types. They have a powerful presence on the battlefield. | Knight | Armored, Leadership, Shield |
Sniper | Snipers use bows exclusively and tend to be statistically well rounded. Their skill in particular tends to be quite high. | Sniper | Critical+15, Deadeye |
Paladin | Paladins are mounted units, so they have very high movement. They are statistically reliable, though particulars vary between units. | Cavalier | Critical+5, Mounted, Canto, Sol |
Sage | Sages are highly capable partakers in the magic arts and can use Wind, Thunder, Fire, and Stave magic. They still have subpar physical defenses. | Mage | Critical+5, Flare |
Warrior | Warriors give and take large amounts of damage and wield axes. They have very high HP, strength, and constitution, but questionable skill and defense. | Fighter | Critical+10, Shove, Colossus |
Berserker | Berserkers are deadly axe users with high strength and speed, but low skill. They can also traverse mountains and bodies of water. | Brigand/Pirate | Landwalker, Seawalker, Colossus, Critical+20 |
Hero | Heroes are veteran mercenaries with good stats all around. They can use swords and axes. | Mercenary | Critical+10, Grievous |
Bishop | Bishops are male staff users who can use light magic in self-defense. They have poor physical defenses but are virtually invulnerable to magic. | Priest | Corona |
Valkyrie | Valkyries are mounted female staff users who can use swords in self-defense. Their magic far outstrips their strength. | Cleric | Critical+5, Mounted, Canto, Stella |
Druid | Druids are masters of dark magic. They are not fast but are very powerful and have the highest defenses out of all magic users. | Shaman | Occultation |
Assassin | Assassins have all the versatility of thieves in addition to passable combat, though they are still quite fragile. Assassins receive five extra skill capacity points automatically. | Thief | Critical+25, Lethality, Steal, Seawalker, Farsight, Pick |
Falcon Knight | Falcon knights are elite Pegasus knights with the same strengths and weaknesses as their weaker counterparts. | Pegasus Knight | Critical+10, Flying, Canto, Stun |
Wyvern Lords | Wyvern Lords retain the strengths and weaknesses of Wyvern Riders, but are obviously stronger. | Wyvern Rider | Flying, Armored, Canto, Stun |
Warlock | Warlocks are the elite forces in Navaris's secret police and are statistically the dark magic equivalent to bishops. They can use dark magic, thunder magic, and staves. | Sorcerer | Critical+15, Occultation |
Fire King | Navaris is the only Fire King. This is functionally the same as the Fire Prince class, but with the typical Sage mastery skill and armor fit for a king. | — | Critical+10, Leadership, Flare |
Third Tier
Only one unit has a third tier class: the final boss.
Class | Description | Promotes from | Skills |
---|---|---|---|
Occultist | The result of embracing one's inner innate evilness and using it to squelch everything good. Those who reach this level of power are practically super-human. No natural phenomenon can explain the force behind such immense power. | Warlock | Critical+30, Mantle, Umbra |
Stat Caps
A stat cap represents the maximum possible value a unit can have for a given stat. For first tier classes, all stat caps are universally the same: 50 in HP, 30 in luck, and 20 in every other stat.
- Note: In addition to these caps, all player-controlled characters and major antagonists have an additional 5 "cap points" distributed according to their strengths. For example, Aella has a +5 cap in skill since she is insanely skilled.
Second tier classes have varying stats depending on their strengths and weaknesses. In general, all have a luck cap of 30 and an HP cap of 60.
Class | Str | Mag | Skl | Spd | Def | Res |
---|---|---|---|---|---|---|
Fire Prince | 20 | 30 | 25 | 27 | 20 | 30 |
Tempestral | 21 | 28 | 30 | 28 | 20 | 25 |
Halberdier | 27 | 20 | 24 | 25 | 29 | 21 |
Swordmaster | 24 | 20 | 29 | 30 | 22 | 23 |
General | 29 | 20 | 27 | 22 | 30 | 25 |
Sniper | 25 | 20 | 30 | 28 | 25 | 23 |
Paladin | 25 | 22 | 26 | 24 | 25 | 25 |
Sage | 20 | 28 | 29 | 25 | 21 | 26 |
Warrior | 30 | 20 | 28 | 26 | 25 | 21 |
Berserker | 30 | 20 | 29 | 28 | 23 | 20 |
Hero | 25 | 22 | 30 | 26 | 25 | 22 |
Bishop | 20 | 25 | 26 | 24 | 22 | 30 |
Valkyrie | 22 | 28 | 24 | 26 | 23 | 28 |
Druid | 24 | 29 | 26 | 25 | 21 | 28 |
Assassin | 22 | 20 | 30 | 30 | 20 | 20 |
Falcon Knight | 23 | 23 | 25 | 28 | 23 | 26 |
Wyvern Lord | 27 | 20 | 25 | 23 | 28 | 22 |
Warlock | 21 | 26 | 25 | 25 | 23 | 30 |
Fire King | 23 | 30 | 25 | 27 | 29 | 30 |
The third tier class has its own list of caps.
Class | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|---|
Occultist | 90 | 32 | 42 | 36 | 36 | 60 | 36 | 46 |
Class Growths
Each class has an associated growth pattern which is used for enemies. An enemy is usually of a given level, and using that level, their stats can be randomly generating using these growths. Furthermore, each class is given an initial statistical pattern at level 1. Playable characters loosely follow these growths, since those are mostly based on their own ability.
Promoted enemy units follow the same growths and initial stats as their unpromoted class. Note that a level 8 swordmaster, for instance, would apply a 75% growth to speed over 27 levels.
Growth Rates | Initial Stats | Growth Rates | Initial Stats | Growth Rates | Initial Stats | |||||
---|---|---|---|---|---|---|---|---|---|---|
Soldier | Myrmidon | Knight | ||||||||
HP | 50% | 25 | HP | 40% | 21 | HP | 60% | 26 | ||
Str | 50% | 4 | Str | 40% | 4 | Str | 55% | 6 | ||
Mag | 5% | 0 | Mag | 10% | 0 | Mag | 5% | 0 | ||
Skl | 45% | 3 | Skl | 70% | 5 | Skl | 40% | 2 | ||
Spd | 45% | 2 | Spd | 75% | 6 | Spd | 45% | 0 | ||
Lck | 30% | 0 | Lck | 50% | 2 | Lck | 25% | 0 | ||
Def | 45% | 3 | Def | 35% | 2 | Def | 65% | 8 | ||
Res | 15% | 1 | Res | 20% | 1 | Res | 25% | 1 | ||
Archer | Cavalier | Mage | ||||||||
HP | 40% | 19 | HP | 70% | 22 | HP | 40% | 18 | ||
Str | 50% | 3 | Str | 50% | 4 | Str | 20% | 1 | ||
Mag | 15% | 0 | Mag | 20% | 0 | Mag | 45% | 6 | ||
Skl | 60% | 5 | Skl | 55% | 3 | Skl | 75% | 4 | ||
Spd | 60% | 4 | Spd | 60% | 3 | Spd | 65% | 4 | ||
Lck | 40% | 2 | Lck | 35% | 0 | Lck | 50% | 2 | ||
Def | 35% | 2 | Def | 45% | 5 | Def | 35% | 0 | ||
Res | 15% | 1 | Res | 45% | 1 | Res | 60% | 3 | ||
Fighter | Brigand/Pirate | Mercenary | ||||||||
HP | 75% | 30 | HP | 75% | 28 | HP | 65% | 28 | ||
Str | 70% | 7 | Str | 75% | 6 | Str | 60% | 5 | ||
Mag | 5% | 0 | Mag | 5% | 0 | Mag | 10% | 0 | ||
Skl | 40% | 2 | Skl | 30% | 3 | Skl | 45% | 4 | ||
Spd | 45% | 4 | Spd | 35% | 4 | Spd | 65% | 4 | ||
Lck | 40% | 0 | Lck | 25% | 0 | Lck | 45% | 1 | ||
Def | 30% | 2 | Def | 40% | 3 | Def | 35% | 4 | ||
Res | 20% | 0 | Res | 10% | 0 | Res | 20% | 0 | ||
Priest | Shaman | Thief | ||||||||
HP | 40% | 18 | HP | 50% | 22 | HP | 45% | 18 | ||
Str | 20% | 0 | Str | 40% | 2 | Str | 40% | 2 | ||
Mag | 50% | 4 | Mag | 65% | 6 | Mag | 10% | 0 | ||
Skl | 35% | 2 | Skl | 40% | 3 | Skl | 80% | 5 | ||
Spd | 65% | 3 | Spd | 40% | 2 | Spd | 70% | 7 | ||
Lck | 75% | 4 | Lck | 35% | 0 | Lck | 45% | 5 | ||
Def | 20% | 0 | Def | 50% | 2 | Def | 35% | 1 | ||
Res | 70% | 7 | Res | 40% | 4 | Res | 25% | 0 | ||
Pegasus Knight | Wyvern Rider | Sorcerer | ||||||||
HP | 50% | 18 | HP | 50% | 26 | HP | 60% | 21 | ||
Str | 45% | 3 | Str | 55% | 6 | Str | 35% | 1 | ||
Mag | 30% | 2 | Mag | 5% | 0 | Mag | 65% | 5 | ||
Skl | 75% | 4 | Skl | 55% | 3 | Skl | 65% | 4 | ||
Spd | 50% | 5 | Spd | 50% | 2 | Spd | 65% | 4 | ||
Lck | 65% | 3 | Lck | 35% | 0 | Lck | 60% | 3 | ||
Def | 40% | 2 | Def | 65% | 6 | Def | 40% | 0 | ||
Res | 55% | 1 | Res | 20% | 0 | Res | 75% | 3 |
Promotional Bonuses
System used: 26 points are allocated. HP costs 1 point, and every other stat costs 1.5 points. Fractions of points are disregarded (ie. Soldier adds up to 25.5, not 26). Move is upgraded by 1 for every class except the thief and cleric classes, in which move is updated instead by 0 and 3 respectively. Con is upgraded according to character. Playable characters also receive an additional stat upgrade to individualize the character.
HP | Str | Mag | Skl | Spd | Lck | Def | Res | |
---|---|---|---|---|---|---|---|---|
Soldier | 3 | 3 | 1 | 2 | 2 | 2 | 3 | 2 |
Myrmidon | 5 | 2 | 1 | 3 | 1 | 3 | 2 | 2 |
Knight | 3 | 3 | 2 | 2 | 2 | 1 | 2 | 3 |
Archer | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 |
Cavalier | 3 | 2 | 2 | 3 | 2 | 1 | 2 | 3 |
Mage | 4 | 3 | 1 | 2 | 2 | 2 | 3 | 1 |
Fighter | 6 | 1 | 1 | 3 | 3 | 1 | 2 | 2 |
Brigand/Pirate | 3 | 3 | 0 | 2 | 2 | 3 | 4 | 1 |
Mercenary | 5 | 2 | 1 | 2 | 3 | 2 | 2 | 2 |
Priest | 2 | 1 | 3 | 2 | 3 | 4 | 1 | 2 |
Shaman | 3 | 3 | 2 | 1 | 3 | 1 | 3 | 2 |
Thief | 2 | 2 | 1 | 4 | 3 | 2 | 2 | 2 |
Pegasus Knight | 2 | 2 | 3 | 3 | 2 | 2 | 2 | 2 |
Wyvern Rider | 3 | 1 | 1 | 2 | 3 | 2 | 3 | 3 |
Cleric | 2 | 4 | 2 | 3 | 1 | 1 | 3 | 2 |
Weapon Levels
Certain classes can only use certain weapons and up to a certain rank. Generally, when a unit changes class, any new weapon types it can use will begin with a weapon level of E. Bishops, however, begin with a Light Magic weapon level of D.
Sword | Lance | Axe | Knife | Bow | Fire | Wind | Thunder | Light | Dark | Staff | |
---|---|---|---|---|---|---|---|---|---|---|---|
Lord | A | ||||||||||
Hunter | A | A | |||||||||
Soldier | A | ||||||||||
Myrmidon | A | ||||||||||
Knight | A | ||||||||||
Archer | A | ||||||||||
Cavalier | B | A | |||||||||
Mage1 | B | B | B | ||||||||
Fighter | A | ||||||||||
Brig/Pir | A | ||||||||||
Mercenary | A | ||||||||||
Priest | C | A | |||||||||
Cleric | C | A | |||||||||
Shaman | A | ||||||||||
Thief | A | ||||||||||
Pegasus Knight | B | A | |||||||||
Wyvern Rider | B | A | |||||||||
Sorcerer | A | B | |||||||||
Fire Prince | S | A2 | |||||||||
Tempestral | S | S | |||||||||
Halberdier | S | ||||||||||
Swordmaster | S | ||||||||||
General | B | S | B | ||||||||
Sniper | B | S | |||||||||
Paladin | A | S | B | ||||||||
Sage3 | B | A | A | A | B | ||||||
Warrior | S | A | |||||||||
Berserker | S | ||||||||||
Hero | S | A | |||||||||
Bishop | S | S | |||||||||
Valkyrie | A | S | |||||||||
Druid | S | A | |||||||||
Assassin | S | ||||||||||
Falcon Knight | A | S | |||||||||
Wyvern Lord | A | S | |||||||||
Warlock | A | S | A | ||||||||
Occultist | A | A | S | SS | S |